5 tips and resources for monitor and hardware calibration
Friday, January 29th, 2010 Posted in Digital Art, Games, Modeling and Texturing, Photography, Web Design | 1 Comment »I get called in a lot to calibrate my boyfriend's monitors/laptops/our LCD TV that made it look like Grand Theft Auto was on night mode all the time. So I've gotten pretty good at it. So I've decided to share some ...
original legend of zelda concept art
Thursday, January 28th, 2010 Posted in Architecture, Design, Games | 1 Comment »Some of the original concept art for the first Legend of Zelda game was dug up and released recently. It's pretty cool, actually, to get a look into the design process--especially since a lot of the elements, especially the monster ...
another model, and SharingBooks
Wednesday, January 27th, 2010 Posted in Digital Art, Modeling and Texturing, My Day, Photography | 6 Comments »Today I've been working. And sick. Benylin sounds like a great idea right now. Which is okay, because I work from home, but on the other hand, I have to actually do work for all the hours I'm billing for. ...
fancy chair
Tuesday, January 26th, 2010 Posted in Digital Art, Modeling and Texturing | 2 Comments »Today's project was a fairly low-poly chair I made in Maya and textured via Photoshop. I hate UV mapping.
3D…sort of
Monday, January 25th, 2010 Posted in Digital Art, Modeling and Texturing | 7 Comments »I tried doing a sort of old-looking painted promo poster advertising a young starlet. So it's...a 3D object, but it's a poster, but it's bumpy and shiny. 2.5D? Painted .jpg below
photo retouch
Tuesday, January 19th, 2010 Posted in Aesthetics, Digital Art, Photography | 4 Comments »Before you run puking to the nearest bathroom over the next emaciated model, I decided to retouch some regular-pretty people and make them magazine-pretty. I've never done this before, but okay. I found her on Google Images (I know, bad) and saw ...
















